[Plugh!] WARNING !!!!=Editing this file manually is not recommended and may corrupt your Plugh! project. Make a backup copy before attempting to manually edit this file. versionMajor=0 versionMinor=0 versionRevision=4 versionBuild=13 currentRoom=0 currentItem=5 currentActor=-268435457 currentMap=0 [maps] numMaps=1 0caption=Map_1 0state=2 [objects] numObjects=6 0name=startroom 0mapNumber=0 0panelTop=104 0panelLeft=220 0numClasses=1 0class0=room 0sdesc=Outside cave 0noun= 0numLdescLines=2 0ldesc0=You're standing in the bright sunlight just outside of a large, dark, forboding cave, which lies to the 0ldesc1=north. 0adjective= 0aDesc= 0theDesc= 0pluralDesc= 0multiDesc= 0n=cave 0e=---- no exit ---- 0s=---- no exit ---- 0w=---- no exit ---- 0ne=---- no exit ---- 0nw=---- no exit ---- 0se=---- no exit ---- 0sw=---- no exit ---- 0in=---- no exit ---- 0out=---- no exit ---- 0up=---- no exit ---- 0down=---- no exit ---- 0location= 0numCodeLines=0 0numNotesLines=0 0propertyCount=0 1name=cave 1mapNumber=0 1panelTop=240 1panelLeft=220 1numClasses=1 1class0=room 1sdesc=cave 1noun= 1numLdescLines=2 1ldesc0=You're inside a dark, damp cave. Sunlight pours in from a passage to the south. Some distance from 1ldesc1=the entrance you notice a large stone pedestal, and there's a big sign on the wall. 1adjective= 1aDesc= 1theDesc= 1pluralDesc= 1multiDesc= 1n=---- no exit ---- 1e=---- no exit ---- 1s=startroom 1w=---- no exit ---- 1ne=---- no exit ---- 1nw=---- no exit ---- 1se=---- no exit ---- 1sw=---- no exit ---- 1in=---- no exit ---- 1out=---- no exit ---- 1up=---- no exit ---- 1down=---- no exit ---- 1location= 1numCodeLines=0 1numNotesLines=0 1propertyCount=0 2name=pedestal 2mapNumber=0 2panelTop=0 2panelLeft=0 2numClasses=2 2class0=surface 2class1=fixeditem 2sdesc=pedestal 2noun=pedestal 2numLdescLines=0 2adjective= 2aDesc= 2theDesc= 2pluralDesc= 2multiDesc= 2n=---- no exit ---- 2e=---- no exit ---- 2s=---- no exit ---- 2w=---- no exit ---- 2ne=---- no exit ---- 2nw=---- no exit ---- 2se=---- no exit ---- 2sw=---- no exit ---- 2in=---- no exit ---- 2out=---- no exit ---- 2up=---- no exit ---- 2down=---- no exit ---- 2location=cave 2numCodeLines=0 2numNotesLines=0 2propertyCount=0 3name=goldSkull 3mapNumber=0 3panelTop=0 3panelLeft=0 3numClasses=1 3class0=item 3sdesc=gold skull 3noun=skull head 3numLdescLines=0 3adjective=gold 3aDesc= 3theDesc= 3pluralDesc= 3multiDesc= 3n=---- no exit ---- 3e=---- no exit ---- 3s=---- no exit ---- 3w=---- no exit ---- 3ne=---- no exit ---- 3nw=---- no exit ---- 3se=---- no exit ---- 3sw=---- no exit ---- 3in=---- no exit ---- 3out=---- no exit ---- 3up=---- no exit ---- 3down=---- no exit ---- 3location=pedestal 3numCodeLines=15 3codeLine0=doTake(actor) = 3codeLine1={ 3codeLine2=if (self.location <> pedestal or smallRock.location = pedestal) 3codeLine3={ 3codeLine4=pass doTake; 3codeLine5=} 3codeLine6=else 3codeLine7={ 3codeLine8="As you lift the skull, a volley of poisonous 3codeLine9=arrows is shot from the walls! You try to dodge 3codeLine10=the arrows, but they take you by surprise!"; 3codeLine11=die(); 3codeLine12=} 3codeLine13=} 3codeLine14= 3numNotesLines=0 3propertyCount=0 4name=smallRock 4mapNumber=0 4panelTop=0 4panelLeft=0 4numClasses=1 4class0=item 4sdesc=small rock 4noun=rock 4numLdescLines=0 4adjective=small 4aDesc= 4theDesc= 4pluralDesc= 4multiDesc= 4n=---- no exit ---- 4e=---- no exit ---- 4s=---- no exit ---- 4w=---- no exit ---- 4ne=---- no exit ---- 4nw=---- no exit ---- 4se=---- no exit ---- 4sw=---- no exit ---- 4in=---- no exit ---- 4out=---- no exit ---- 4up=---- no exit ---- 4down=---- no exit ---- 4location=cave 4numCodeLines=0 4numNotesLines=0 4propertyCount=0 5name=sign 5mapNumber=0 5panelTop=0 5panelLeft=0 5numClasses=2 5class0=fixeditem 5class1=readable 5sdesc=sign 5noun=sign 5numLdescLines=6 5ldesc0=A large sign, carved into the very living rock of the cave wall itself. It reads:\b\b 5ldesc1=Trespassers Will Be\b 5ldesc2=Persecuted and\b 5ldesc3=Probably Summarily Shot\b\b 5ldesc4= 5ldesc5=This Sign Brought to You by the Committee for Fair Warnings of Sudden Death in Adventure Games. 5adjective= 5aDesc= 5theDesc= 5pluralDesc= 5multiDesc= 5n=---- no exit ---- 5e=---- no exit ---- 5s=---- no exit ---- 5w=---- no exit ---- 5ne=---- no exit ---- 5nw=---- no exit ---- 5se=---- no exit ---- 5sw=---- no exit ---- 5in=---- no exit ---- 5out=---- no exit ---- 5up=---- no exit ---- 5down=---- no exit ---- 5location=cave 5numCodeLines=0 5numNotesLines=0 5propertyCount=0 [passages] numPassages=1 0tag=19 0control1=startroom 0control2=cave 0arrowBegin=3 0arrowEnd=3 [mapConnectors] numMapConnectors=0 [global_code] numLines=4 0line= 1line= 2line= 3line= [design_notes] numLines=6 0line=You may use this to record design notes. 1line= 2line=If there is any demand, I will consider adding a sophisticated 'to do'list, with proprities. 3line= 4line=I can envisage linking the to-do entries with actors, items, rooms, etc such that when a to-do item is clicked, the 5line=program focuses on the corresponding room/item/actor. [classes] numClasses=0 [mapViewOptions] checkBox1=1 checkBox2=0 checkBox3=0 checkBox4=0 checkBox5=0 checkBox6=0 checkBox7=0 colour1=255 colour2=65280 colour3=65535 colour4=16711680 colour5=16711935 colour6=16776960 colour7=0 property1=darkroom property2= property3= property4= property5= property6= property7= ColourRoomOrContentsRadioIndex=1 showClassRadioIndex=1